Rights, Editing and Knowing When to Hire
What you can and cannot safely use commercially, the edits worth doing yourself, and the honest cases where a designer is cheaper than another eighty generations.
This chapter is the unglamorous half, and it is the half that causes actual problems — a takedown, a rejected marketplace listing, or a logo you cannot defend as yours.
The rules differ by country and are still moving. What follows is how to stay well inside the safe zone rather than a legal opinion, and for anything high-stakes — a trademark, a product launch — the answer is to ask a lawyer in your jurisdiction.
Check these before commercial use
- The tool's own terms. Some grant full commercial rights, some restrict it to paid tiers, some retain rights on free plans. This is the first thing to read and the one most people skip
- Whether your jurisdiction grants copyright to purely generated images. In several — including the US — a wholly machine-generated image may not be copyrightable, which means you may not be able to stop someone else using it
- Named living artists in prompts. 'In the style of [artist]' is legally contested and reputationally poor. Describe the style instead — the visual result is the same and the exposure is not
- Trademarks and likenesses. Recognisable logos, characters or real people's faces are a problem regardless of how the image was made
- Client and platform rules. Many stock marketplaces, publishers and clients now require disclosure or prohibit generated imagery outright
Edits that add most of the professionalism
You do not need design training for these, and they close most of the gap between 'generated' and 'considered'.
- Crop deliberately. Most generated images are square by default and almost never composed for your actual slot
- Remove or replace the background where the subject matters more than the scene
- Add text in a real font, in a real editor. Never generated, always live text
- Reduce saturation slightly. Generated images tend to run hot, and pulling colour back reads as more expensive
- Match a shared colour treatment across a set — the same slight warmth or coolness on all of them
- Export at the right size and format. An 8MB PNG hero image is a performance problem, not a quality decision
Keep a record
For anything commercial, keep the tool, the date, the prompt and the plan you were on. If a client, a marketplace or a platform asks how an image was produced, being able to answer precisely takes two minutes; reconstructing it a year later takes an afternoon and often fails.
When hiring is the cheaper option
There is a point where another round of generation is more expensive than a designer, and it arrives sooner than most people expect.
- Anything that must be legally yours — a logo, a trademarked mark, packaging
- Anything requiring exact layout, typography or print specification
- Your actual product, photographed as it actually is
- Anything where you have already spent two hours and are still not close — that is the signal, and it is worth listening to
What to take from this chapter
- Read the tool's commercial terms for your specific plan before publishing anything
- Purely generated images may not be copyrightable where you are — that cuts both ways
- Avoid named living artists, trademarks and real likenesses in prompts
- Crop, desaturate slightly, add real text, and export properly — that is most of the polish
- Hire for logos, print specs, real products, and anything you have already fought for two hours
Try it
Open the terms of the image tool you use most and find the commercial-use clause for your current plan. If you cannot find it in five minutes, treat that as a reason not to use its output commercially until you can.